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秘密花園
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STARTING OUT WITH PROGRAMMING LOGIC AND DESIGN 2/E(IE)(W/CD)


沒有庫存
訂購需時10-14天
9780138001131
GADDIS
全華圖書
2010年6月17日
133.00  元
HK$ 126.35  






ISBN:9780138001131
  • 叢書系列:大學資訊
  • 規格:平裝 / 600頁 / 普通級
    大學資訊


  • 專業/教科書/政府出版品 > 電機資訊類 > 資訊











      Starting Out with Programming Logic and Design, Second Edition, is a language-independent introductory programming book that orients students to programming concepts and logic without assuming any previous programming experience. In the successful, accessible style of Tony Gaddis’ best-selling texts, useful examples and detail-oriented explanations allow students to become comfortable with fundamental concepts and logical thought processes used in programming without the complication of language syntax. Students gain confidence in their program design skills to transition into more comprehensive programming courses.The book is ideal for a programming logic course taught as a precursor to a language-specific introductory programming course, or for the first part of an introductory programming course.Ch 1: Introduction to Computers and ProgrammingCh 2: Input, Processing, and OutputCh 3: ModulesCh 4: Decision Structures and Boolean LogicCh 5: Repetition StructuresCh 6: FunctionsCh 7: Input ValidationCh 8: ArraysCh 9: Sorting and Searching ArraysCh 10: FilesCh 11: Menu-Driven ProgramsCh 12: Text ProcessingCh 13: RecursionCh 14: Object-Oriented ProgrammingCh 15: GUI Applications and Event-Driven ProgrammingAppendix A: ASCII/Unicode CharactersAppendix B: Flowchart SymbolsAppendix C: Answers to Checkpoint Questions (on CD)





    Ch 1: Introduction to Computers and Programming



    Ch 2: Input, Processing, and Output



    Ch 3: Modules



    Ch 4: Decision Structures and Boolean Logic



    Ch 5: Repetition Structures



    Ch 6: Functions



    Ch 7: Input Validation



    Ch 8: Arrays



    Ch 9: Sorting and Searching Arrays



    Ch 10: Files



    Ch 11: Menu-Driven Programs



    Ch 12: Text Processing



    Ch 13: Recursion



    Ch 14: Object-Oriented Programming



    Ch 15: GUI Applications and Event-Driven Programming



    Appendix A: ASCII/Unicode Characters



    Appendix B: Flowchart Symbols



    Appendix C: Answers to Checkpoint Questions (on CD)





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