庫存狀況
「香港二樓書店」讓您 愛上二樓●愛上書
我的購物車 加入會員 會員中心 常見問題 首頁
「香港二樓書店」邁向第一華人書店
登入 客戶評價 whatsapp 常見問題 加入會員 會員專區 現貨書籍 現貨書籍 購物流程 運費計算 我的購物車 聯絡我們 返回首頁
香港二樓書店 > 今日好書推介
二樓書籍分類
 
PROCESSING: A PROGRAMMING HANDBOOK FOR VISUAL DESIGNERS AND ARTISTS 2/E

PROCESSING:

沒有庫存
訂購需時10-14天
9780262028288
REAS
全華圖書
2014年1月01日
500.00  元
HK$ 475  






ISBN:9780262028288
  • 叢書系列:實用資訊
  • 規格:精裝 / 672頁 / 普通級
    實用資訊


  • 專業/教科書/政府出版品 > 電機資訊類 > 資訊











      The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing’s cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators.This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New “synthesis” chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. “Extension” chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics.





    Foreword

    Preface

    Contents

    How to read this book

    Casey’s introduction

    Ben’s introduction

    Acknowledgments

    1 Processing…

    2 Using Processing

    3 Draw

    4 Color

    5 Variables

    6 Flow

    7 Interactivity

    8 Repeat

    9 Synthesis 1

    10 Interviews: Image

    11 Text

    12 Typography

    13 Image

    14 Transform

    15 Vertices

    16 3D Drawing

    17 Shapes

    18 Synthesis 2

    19 Interviews: Interaction

    20 Calculate

    21 Random

    22 Motion

    23 Time

    24 Functions

    25 Objects

    26 Synthesis 3

    27 Interviews: Motion, Performance

    28 Arrays

    29 Animation

    30 Dynamic Drawing

    31 Simulate

    32 Data

    33 Interface

    34 Image Processing

    35 Render Techniques

    36 Synthesis 4

    37 Interviews: Environment

    38 Continuing…

    Appendixes

    Related Media

    Glossary

    Code Index

    Index




    其 他 著 作