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比利戰爭【完整新譯本】
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INTERNETWORKING WITH TCP/IP VOL.3: CLIENT-SERVER PROGRAMMING AND APPLICATIONS

INTERNETWORKING

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訂購需時10-14天
9789861545141
COMER、STEVENS
全華圖書
2001年1月01日
353.00  元
HK$ 335.35  







叢書系列:大學資訊
規格:平裝 / 640頁 / 普級 / 單色印刷 / 初版
出版地:台灣


大學資訊


考試用書 > 升科大四技 > 資訊








  For junior-to-graduate level courses in AdvancedComputer Networking, Client-Server Computing, TCP/IP,Network Protocols, Internetworking, or DistributedSystems. This book describes the fundamental conceptsof client -server computing used to build alldistributed computing systems, teaching students howapplication software uses TCP/IP to communicate over anInternet. The text is organized for easy reading byfirst explaining the client-server paradigm and socketAPI that application programs use for networkcommunication and then discussing how the basic toolscan be used to create servers, emphasizing practicaldesigns and techniques that are important toprogrammers. The author covers the complete set ofserver designs as well as the tools and techniques usedto build clients and servers, including RemoteProcedure (RPC). This latest version in the mostpopular Call TCP/IP Internetworking series everpublished describes Linux facilities that networkprograms use such as threads and the socket API. Allthe code in this version of the text is compliant withthe POSIX standard; it has been compiled and tested onthe Linux operating system.



Foreword.

Preface.
1.Introduction and Overview.
2.The Client Server Model and Software Design.
3.Concurrent Processing in Client-Server Software.
4.Application Interface to Protocols.
5.The Socket API.
6.Algorithms and Issues in Client Software Design.
7.Example Client Software.
8.Algorithms and Issues in Server Software Design.
9.Iterative, Connectionless Servers (UDP).
10.Iterative, Connection-Oriented Servers (TCP).
11.Concurrent, Connection-Oriented Servers (TCP).
12.Using Threads for Concurrency (TCP).
13.Single-Thread, Concurrent Servers (TCP).
14.Multiprotocol Servers (TCP, UDP).
15.Multiservice Servers (TCP, UDP).
16.Uniform, Efficient Management of Server Concurrency.
17.Concurrency in Clients.
18.Tunneling at the Transport and Application Levels.
19.Application Level Gateways.
20.External Data Representation (XDR).
21.Remote Procedure Call Concept (RPC).
22.Distributed Program Generation (Rpcgen Concept).
23.Distributed Program Generation (Rpcgen Example).
24.Network File System Concepts (NFS).
25.Network File System Protocols (NFS, Mount).
26.A TELNET Client (Program Structure).
27.A TELNET Client (Implementation Details).
28.Streaming Audio and Video Transport (RTP Concept and Design).
29.Streaming Audio and Video Transport (Example RTP Implementation).
30.Practical Hints and Techniques For Linux Servers.
31.Deadlock and Starvation in Client-Server Systems.
Appendix 1:System Calls and Library Routines Used with Sockets.
Appendix 2:Manipulation of Linux File and Socket Descriptors.
Bibliography.
Index.




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