- 定價217.00元
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折優惠:HK$173.6
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OPENGL PROGRAMMING GUIDE: THE OFFICIAL GUIDE TO LEARNING OPENGL, VERSION 3.0 AND 3.1, 7/E
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沒有庫存 訂購需時10-14天
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9780321552624 | |
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SHREINER | |
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全華圖書 | |
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2009年1月01日
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467.00 元
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HK$ 443.65
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詳 細 資 料
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* 叢書系列:大學資訊
* 規格:平裝 / 936頁 / 普級 / 單色印刷 / 7版
* 出版地:台灣
大學資訊
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內 容 簡 介
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For years, graphics programmers have relied on a single authoritative book to master OpenGL programming: The OpenGL Programming Guide, also known as ”the Red Book.” With the release of Version 3.0, developers must master a radically new and more powerful version of OpenGL: one that breaks binary and source code compatibility and requires fundamentally different coding techniques. For graphics programmers, it’s almost like starting over: the new interface largely invalidates some fifteen years of accumulated knowledge and techniques.
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目 錄
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: Introduction to OpenGL
Ch: State Management and Drawing Geometric Objects
Ch3: Viewing
Ch4: Color
Ch5: Lighting
Ch6: Blending, Antialiasing, Fog, and Polygon Offset
Ch7: Display Lists
Ch8: Drawing Pixels, Bitmaps, Fonts, and Images
Ch9: Texture Mapping
Ch10: The Framebuffer
Ch11: Tessellators and Quadrics
Ch12: Evaluators and NURBS
Ch13: Selection and Feedback
Ch14: Now That You Know
Ch15: The OpenGL Shading Language
Appendix A: Basics of GLUT: The OpenGL Utility Toolkit
Appendix B: State Variables
Appendix C: Homogeneous Coordinates and Transformation Matrices
Appendix D: OpenGL and Window Systems
Appendix E: Order of Operations
Appendix F: Programming Tips
Appendix G: OpenGL Invariance
Appendix H: Calculating Normal Vectors
Appendix I: Built-In OpenGL Shading Language Variables and Functions
Appendix J: Floating-Point Formats for Textures, Framebuffers, and Renderbuffers
Appendix K: RGTC Compressed Texture Format
Appendix L: std140 Uniform Buffer Layout
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