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折優惠:HK$160
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INTRODUCTION TO JAVA PROGRAMMING-COMPREHENSIVE VERSION 6/E
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9780132237499 | |
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LIANG | |
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全華科技 | |
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2007年1月05日
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382.00 元
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HK$ 362.9
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詳 細 資 料
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* 叢書系列:大學資訊
* 規格:平裝 / 1328頁 / 普級 / 單色印刷 / 初版
* 出版地:台灣
大學資訊
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內 容 簡 介
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Daniel Liang teaches concepts of problem-solving and object-oriented programming using a fundamentals-first approach. Beginning programmers learn critical problem-solving techniques then move on to grasp the key concepts of object-oriented and GUI programming using Java 5 . Students start with the essential problem-solving and programming concepts (control statements, methods, and arrays), are then introduced to object-oriented programming, graphical user interface (GUI), and applets, and finally to exception handling, I/O, data structures, and other advanced subjects. Liang uses small, simple, and stimulating examples to demonstrate concepts and techniques while longer examples are presented in case studies with overall discussions and thorough line-by-line explanations. Students can now write short, interesting, graphical game programs starting from Chapter 2! This text offers one of the broadest ranges of carefully chosen examples, reinforcing key concepts with objectives lists, introduction and chapter overviews, easy to follow examples, chapter summaries, review questions, programming exercises, interactive self-test. Students receive solutions to even-numbered programming exercises, source code for the examples in the book, online self assessment (w/over 1000 multiple-choice questions) and ONLINE homework through GRADIANCE, the industries most advanced online homework application. Instructors are offered the most extensive library of support materials available including interactive and animated slides, TestGen (w/over 2000 multiple-choice questions), solutions to all programming exercises, sample exams and supplemental exercises. Available in two versions, the Fundamentals First edition (chapters 1-19) and the Comprehensive version (chapters 1-36).
本書特色
Complete coverage on Java collections framework, threads, JavaBeans, advanced GUI components, JDBC, Servlets, JSP, networking, and RMI.?Practical examples such as computing loan payments, taxes, and printing payroll statements ?Replaces pure mathematical examples such as computing deviations and matrix multiplications.?Case studies?ffers students additional examples for learning the fundamentals of programming, such as writing loops.?Carefully chosen, easy-to-follow, representative examples?nclude a description, source code, sample run, and an example review.?UML (Unified Modeling Language) graphical notations throughout ?Describes classes and their relationships; teaches students design and development of Java programs using the industry standard modeling technique.?Notes and tips throughout ?Offer valuable advice and insight on important aspects of program development..?Sample exams ?Includes multiple-choice questions, correct programming errors, trace programs, and write programs.?Supplemental exercises with solutions ?Give instructors more options when assigning homework or writing exams.
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目 錄
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Part I Fundamentals of Programming
Chapter 1 Introduction to Computers, Programming, and Java
Chapter 2 Primitive Data Types and Operations
Chapter 3 Selection Statements
Chapter 4 Loops
Chapter 5 Methods
Chapter 6 Arrays
Part II Object-Oriented Programming
Chapter 7 Objects and Classes
Chapter 8 Strings and Text I/O
Chapter 9 Inheritance and Polymorphism
Chapter 10 Abstract Classes and Interfaces
Chapter 11 Object-Oriented Design
Part III GUI Programming
Chapter 12 GUI Basics
Chapter 13 Graphics
Chapter 14 Event-Driven Programming
Chapter 15 Creating User Interfaces
Chapter 16 Applets and Multimedia
Part IV Exception Handling, IO, and Recursion
Chapter 17 Exceptions and Assertions
Chapter 18 Binary I/O
Chapter 19 Recursion
Part V Data Structures
Chapter 20 Lists, Stacks, Queues, Trees, and Heaps
Chapter 21 Generics
Chapter 22 Java Collections Framework
Chapter 23 Algorithm Efficiency and Sorting
Part VI Concurrency, Networking, and Internationalization
Chapter 24 Multithreading
Chapter 25 Networking
Chapter 26 Internationalization
Part VII Advanced GUI Programming
Chapter 27 JavaBeans and Bean Events
Chapter 28 Containers, Layout Managers, and borders
Chapter 29 Menus, Toolbars, Dialogs, and Internal Frames
Chapter 30 MVC and Swing Models
Chapter 31 JTable and JTree
Part VIII Web Programming
Chapter 32 Java Database Programming
Chapter 33 Advanced Java Database Programming
Chapter 34 Servlets
Chapter 35 JavaServer Pages
Chapter 36 Remote Method Invocation
Appendixes
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書 評
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