Written by respected academics and industry practitioners, the Game Design and Programming Series combines theory and practical applications to help instructors teach and prepare students for a career in the game industry. All the materials and resouces you need to start up a new program or course in game development are provided, including introductory and advanced textbooks, course syllabi, lecture notes, PowerPoint presentations, and more. The textbooks offer pedagogical features, including case studies and hands-on projects that will allow students to experience the application of essential concepts rather than just the theory. End-or-chapter review exercises are provided for additional reinforcement. Accompanying CDs with select texts include art or programming assets for students to use in completing their assignments. Fundamentals of Math and Physics for Game Programmers teaches the fundamental math and physics concepts, principles, and formulas that are crucial for developing successful games.
目 錄
PrefaceChapter
1:Points and Lines Chapter
2:Geometry Snippets Chapter
3:Trigonometry Snippets Chapter
4:Vector Operations Chapter
5:Matrix Operations Chapter
6:Transformations Chapter
7:Unit Conversions Chapter
8:Motion in One Dimension Chapter
9:Derivative Approach to Motion in One Dimension Chapter
10:Motion in Two and Three Dimensions Chapter
11:Newton’s Laws Chapter
12:Energy Chapter
13:Momentum and Collisions Chapter
14:Rotational Motion Appendix
A:List of Formulas Appendix
B:Suggested Reading Appendix
C:Self-Assessment SolutionsAppendix
D:What’s on the CD-ROM GlossaryIndex