In 1999-2000, VoIP (Voice-over-IP) telephony was one of the most successful buzzwords of the telecom bubble era. However, in 2001-2003, VoIP faced a very tough reality check. Now, manufacturers and service providers are drawing on what they have learnt from past experience in order to prepare to participate in the next major challenge faced by the telecommunications industry. This book offers a comprehensive overview of the issues to solve in order to deploy global revenue-generating effective ”multimedia” services. Drawing on extensive research and practical deployment experience in VoIP, the authors provide essential advice for those seeking to design and implement a post-bubble VoIP network.
目 錄
CONTENTS:Chapter
1: Primitive Java Chapter
2: Reference Types Chapter
3: Objects and ClassesChapter
4: InheritanceChapter
5: Algorithm AnalysisChapter
6: The Collections APIChapter
7: RecursionChapter
8: Sorting AlgorithmsChapter
9: RandomizationChapter
10: Fun and GamesChapter
11: Stacks and CompilersChapter
12: UtilitiesChapter
13: SimulationChapter
14: Graphs and PathsChapter
15: Inner Classes and Implementation of ArrayListChapter
16: Stacks and QueuesChapter
17: Linked ListsChapter
18: TreesChapter
19: Binary Search TreesChapter
20: Hash TablesChapter
21: A Priority Queue: The Binary HeapChapter
22: Splay TreesChapter
23: Merging Priority QueuesChapter
24: The Disjoint Set Class